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Showing posts from March, 2026

Sprint 4

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  Sprint 4 Sprint 4 was one of the worst sprints for all of us due to work or other class work interfering with also having a break slowing down everyone's momentum not just for my team, but for the others too. No excuses and we as a team aren’t looking back and are going to push harder next sprint. For sprint 4 what I did was texture each scene so the programmer can see the scene clearly when the scenes get switched during gameplay. The first scene that I textured was the house trying to make it fit the mobile style and not so much realism. I was thinking about how a house would look for the game I felt to go with light and dark colors. I decided to go with those options so it doesn’t blend in with the game palette. The character will be standing up front so the player can see the house up close and also the character. The next scene that I textured was the charisma room. This scene will pop up when the player clicks on the charisma stat to upgrade. The player will see that they a...

Sprint 3

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  Sprint 3 Review  Sprint 3 coming to an end. I worked on the last scenes that we needed for our game. I also vertex colored the scenes so when texturing is going to be applied it will help out the process by preventing me from using the polygon fill tool each time. Another task that I completed was to uv everything in each scene to have a faster process to texture. When I get assigned for the next sprint, I'll be ahead of schedule to complete each task that involves texturing each scene. Getting back to this sprint the first thing I want to talk about is the strength scene that I made having everything that involves that stat, so the player feels like they are building strength digitally.  The scene was something moderate to make. I didn't know how to approach the bar holder, so I did research, and I created it and the model came out well. The problem that came to this scene was that I wasn't able to un-fold the benches UV’s in with the gym scene. While working on this b...