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Sprint 5 Mobile Game

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  Sprint 5  Nepo Society For sprint 5 I didn’t work on software. I finished up two documents that were a really important part of the game and that was having scenarios/events that will happen to the players each time they are in gameplay. For this we are still discussing if the 50 scenarios are shuffled into each gameplay so numbers 20 through 30 events will be selected throughout the pool so each gaming session feels different. Each answer has different endings that makes the game show more variety then just copy and paste. So how the questions work is by selecting (A) is making the player accept or doing whatever scenario/event the player is in. The player that selects (B) is taking the safest route with each event, because we wanted it to make the user feel like the risk is too high for them and see if they wanted to risk it or play it safe. Lastly if the player selects C they are backing out of whatever event or they are playing it the safest as a safe person can be. The ...

Sprint 3 KH Destiny Island

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                                                      Sprint 3 Kingdom Hearts Destiny Island Going into sprint 3 I helped modeling and texturing new props for our scene of Destiny Island. The sunken ship was a prop that I first started off with. The only problem I ran into was getting the shape of the boat itself but figured it out after messing around with a cube and inserting cuts to make the shape possible. The Watchtower needed the other tower so that when the race section is added the player will zipline from the watchtower to the other end. I made the wood planks bigger for the character of unreal to be able to walk around without falling off. Another interactable object that the player will go and collect while on the island is a rope that could be found outside on the floor. In the Island the player will wonder how the pl...

Sprint 4

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  Sprint 4 Sprint 4 was one of the worst sprints for all of us due to work or other class work interfering with also having a break slowing down everyone's momentum not just for my team, but for the others too. No excuses and we as a team aren’t looking back and are going to push harder next sprint. For sprint 4 what I did was texture each scene so the programmer can see the scene clearly when the scenes get switched during gameplay. The first scene that I textured was the house trying to make it fit the mobile style and not so much realism. I was thinking about how a house would look for the game I felt to go with light and dark colors. I decided to go with those options so it doesn’t blend in with the game palette. The character will be standing up front so the player can see the house up close and also the character. The next scene that I textured was the charisma room. This scene will pop up when the player clicks on the charisma stat to upgrade. The player will see that they a...

Sprint 3

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  Sprint 3 Review  Sprint 3 coming to an end. I worked on the last scenes that we needed for our game. I also vertex colored the scenes so when texturing is going to be applied it will help out the process by preventing me from using the polygon fill tool each time. Another task that I completed was to uv everything in each scene to have a faster process to texture. When I get assigned for the next sprint, I'll be ahead of schedule to complete each task that involves texturing each scene. Getting back to this sprint the first thing I want to talk about is the strength scene that I made having everything that involves that stat, so the player feels like they are building strength digitally.  The scene was something moderate to make. I didn't know how to approach the bar holder, so I did research, and I created it and the model came out well. The problem that came to this scene was that I wasn't able to un-fold the benches UV’s in with the gym scene. While working on this b...

Sprint 2

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  Nepo Society  Sprint 2 Sprint 1 to sprint 2 was a big jump from going to the basics of a paper prototype to jumping into software. I knew lots of tasks were going to be given. Wrapping up sprint 1 me and my group decided to focus on the UI for sprint 2, and I worked on models for the game to use for scenes. The reason for that is that the game is going to have scene switches, and we provided stats for the players to upgrade. When the player clicks the stats it will show them in an area where the scenery is matching where someone will go to get better at the trait they are wanting. To make sure that the programmer was making the switch scene work he wanted me to make the scenes and send them so he can test it out. The first scene I worked on was a living room scene. The living room scene I made had a clear vision on how I wanted it. I made sure that I wanted to put a window to make it seem it feel like the player is in a building when are viewing the scene. I had no problem m...