Blog PostMortem
Blog Postmortem In the development process of the prototype game Soar, I started looking at the document of the lead designer and started making user stories to assign tasks to group members. Once all tasks were assigned for the first ever sprint the group and I were ready to take on the challenge. The first task was the level design for me so I’ll check in with the lead designer to make sure that the level sees the vision that he was seeing. When completed the first time the lead designer wasn’t happy about it, so how it would be at an actual company the producer would see it and send the work back to me. I started working based on the idea of the lead of building the level off a cubes size in the world of unity. I completed levels 1-5 and met with the lead and he liked it way better than the first ever one. Me and the designer agreed to make the 5 levels into one making a map where players will enter different levels during gameplay all in one go. We decided this to make the gameplay...