Sprint 6 Mobile Game
Sprint 6 Nepo Society Going into sprint 6 my workflow was less than every other sprint my team has had so far. I took tasks that I'm not used to but with the help of my team they led me in the right direction to get it down. The task was doing UI for unity, something that I have done before but lost knowledge of. The task was creating a shop for the game and the making of it was done in photoshop with the help of my team to create the outline for it. I was using the shapes provided in the software. The only thing was the rectangle shape was not so great, so one of my members told me about the anchors tool to make the corners rounded. This was the outline of the shop. I created something simple not over complicated and wanted a color that popped for the players' eyes. I choose a purple outline to catch the players eyes and a grey interior to not have colors blend to the purple. The next item that went to it was the creation of the card that will have ...