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Sprint 6 Mobile Game

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  Sprint 6  Nepo Society  Going into sprint 6 my workflow was less than every other sprint my team has had so far. I took tasks that I'm not used to but with the help of my team they led me in the right direction to get it down. The task was doing UI for unity, something that I have done before but lost knowledge of.  The task was creating a shop for the game and the making of it was done in photoshop with the help of my team to create the outline for it. I was using the shapes provided in the software. The only thing was the rectangle shape was not so great, so one of my members told me about the anchors tool to make the corners rounded.   This was the outline of the shop. I created something simple not over complicated and wanted a color that popped for the players' eyes. I choose a purple outline to catch the players eyes and a grey interior to not have colors blend to the purple. The next item that went to it was the creation of the card that will have ...

Sprint 5 Mobile Game

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  Sprint 5  Nepo Society For sprint 5 I didn’t work on software. I finished up two documents that were a really important part of the game and that was having scenarios/events that will happen to the players each time they are in gameplay. For this we are still discussing if the 50 scenarios are shuffled into each gameplay so numbers 20 through 30 events will be selected throughout the pool so each gaming session feels different. Each answer has different endings that makes the game show more variety then just copy and paste. So how the questions work is by selecting (A) is making the player accept or doing whatever scenario/event the player is in. The player that selects (B) is taking the safest route with each event, because we wanted it to make the user feel like the risk is too high for them and see if they wanted to risk it or play it safe. Lastly if the player selects C they are backing out of whatever event or they are playing it the safest as a safe person can be. The ...

Sprint 5 KH Destiny Island

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Sprint 5 Kingdom Hearts Destiny Island Wrapping up the final sprint I worked on the textures for sets of the project to have them imported into the game scene. Another task I took on was adding 4 bridge supports needed for the race that went under everyone's radar during finishing up this project. The first textures I did were reworks of my past assets due to completing them early; they weren’t put into the UV sets. I had my past painter files saved so it made texturing faster because I was able to look at all the textures I did and copy them onto the new exports. The first rework I worked on was the prop 1 set containing the raft, watchtower, and the zipline tower. The other rework of textures was for the uv set prop3 containing the boat, sunken boat, and a new item the oar being the paddle for the boat.  The next props of texturing was the foil UV set 2 containing stones, vine, flower, leafs, bushes, and a leaf sphere. This on...