Postmortem Mobile
Postmortem Mobile The start of the project Nepo Society for our mobile game started off slow, with me making a paper prototype so play testers can get a somewhat of a feeling of how our game is going to play out. Everything seemed like it was an understandable game, but the more we looked at it, some rules looked confusing allowing players to semi get the game. The goal was to bring the vision to life not realizing the mobile part plays a big role automatically giving players cards, money, and not having to keep track of how many turns are left. Going into the second sprint I went on to make a character for our game, we were thinking of a small character with a big head. The making of the player I searched for a video for and it helped a lot leading me to...