Posts

Sprint 6 Mobile Game

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  Sprint 6  Nepo Society  Going into sprint 6 my workflow was less than every other sprint my team has had so far. I took tasks that I'm not used to but with the help of my team they led me in the right direction to get it down. The task was doing UI for unity, something that I have done before but lost knowledge of.  The task was creating a shop for the game and the making of it was done in photoshop with the help of my team to create the outline for it. I was using the shapes provided in the software. The only thing was the rectangle shape was not so great, so one of my members told me about the anchors tool to make the corners rounded.   This was the outline of the shop. I created something simple not over complicated and wanted a color that popped for the players' eyes. I choose a purple outline to catch the players eyes and a grey interior to not have colors blend to the purple. The next item that went to it was the creation of the card that will have ...

Sprint 5 Mobile Game

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  Sprint 5  Nepo Society For sprint 5 I didn’t work on software. I finished up two documents that were a really important part of the game and that was having scenarios/events that will happen to the players each time they are in gameplay. For this we are still discussing if the 50 scenarios are shuffled into each gameplay so numbers 20 through 30 events will be selected throughout the pool so each gaming session feels different. Each answer has different endings that makes the game show more variety then just copy and paste. So how the questions work is by selecting (A) is making the player accept or doing whatever scenario/event the player is in. The player that selects (B) is taking the safest route with each event, because we wanted it to make the user feel like the risk is too high for them and see if they wanted to risk it or play it safe. Lastly if the player selects C they are backing out of whatever event or they are playing it the safest as a safe person can be. The ...

Sprint 4 KH Destiny Island

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Sprint 4 Kingdom Hearts Destiny Island Going into sprint 4 of the remake of Destiny Island I wrapped up my tasks of some props one being a flower and one being a collectable of the cloth seen in game. The flower shape was giving me a hard time in the beginning, making me restart over and over again. The way I approached it differently than before was going on the website noclip to have an overview of the map. In the site you can turn off textures revealing what the developer has done to create the shape, after doing so I found out that the flower was just two cup looking shapes one connected to the stem and the other sitting in the middle. The textures made the flower come alive and the models just have to make the shape in order for the texture to come out right. The making of the cloth was also a not so easy shape and I couldn't find any sort of reference picture on the internet until I found a site with every collectable list...

Sprint 4

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  Sprint 4 Sprint 4 was one of the worst sprints for all of us due to work or other class work interfering with also having a break slowing down everyone's momentum not just for my team, but for the others too. No excuses and we as a team aren’t looking back and are going to push harder next sprint. For sprint 4 what I did was texture each scene so the programmer can see the scene clearly when the scenes get switched during gameplay. The first scene that I textured was the house trying to make it fit the mobile style and not so much realism. I was thinking about how a house would look for the game I felt to go with light and dark colors. I decided to go with those options so it doesn’t blend in with the game palette. The character will be standing up front so the player can see the house up close and also the character. The next scene that I textured was the charisma room. This scene will pop up when the player clicks on the charisma stat to upgrade. The player will see that they a...

Sprint 3

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  Sprint 3 Review  Sprint 3 coming to an end. I worked on the last scenes that we needed for our game. I also vertex colored the scenes so when texturing is going to be applied it will help out the process by preventing me from using the polygon fill tool each time. Another task that I completed was to uv everything in each scene to have a faster process to texture. When I get assigned for the next sprint, I'll be ahead of schedule to complete each task that involves texturing each scene. Getting back to this sprint the first thing I want to talk about is the strength scene that I made having everything that involves that stat, so the player feels like they are building strength digitally.  The scene was something moderate to make. I didn't know how to approach the bar holder, so I did research, and I created it and the model came out well. The problem that came to this scene was that I wasn't able to un-fold the benches UV’s in with the gym scene. While working on this b...