Sprint 3
Sprint 3 Review Sprint 3 coming to an end. I worked on the last scenes that we needed for our game. I also vertex colored the scenes so when texturing is going to be applied it will help out the process by preventing me from using the polygon fill tool each time. Another task that I completed was to uv everything in each scene to have a faster process to texture. When I get assigned for the next sprint, I'll be ahead of schedule to complete each task that involves texturing each scene. Getting back to this sprint the first thing I want to talk about is the strength scene that I made having everything that involves that stat, so the player feels like they are building strength digitally. The scene was something moderate to make. I didn't know how to approach the bar holder, so I did research, and I created it and the model came out well. The problem that came to this scene was that I wasn't able to un-fold the benches UV’s in with the gym scene. While working on this b...