Sprint 2
Nepo Society Sprint 2 Sprint 1 to sprint 2 was a big jump from going to the basics of a paper prototype to jumping into software. I knew lots of tasks were going to be given. Wrapping up sprint 1 me and my group decided to focus on the UI for sprint 2, and I worked on models for the game to use for scenes. The reason for that is that the game is going to have scene switches, and we provided stats for the players to upgrade. When the player clicks the stats it will show them in an area where the scenery is matching where someone will go to get better at the trait they are wanting. To make sure that the programmer was making the switch scene work he wanted me to make the scenes and send them so he can test it out. The first scene I worked on was a living room scene. The living room scene I made had a clear vision on how I wanted it. I made sure that I wanted to put a window to make it seem it feel like the player is in a building when are viewing the scene. I had no problem m...