Sprint Kickoff 4
Sprint Kickoff 4
Starting off the fourth sprint and almost done polishing up the prototype I worked on a goal menu and a winning condition. The first playtest for our game soar players had questions on what some UI was and also the stormlight on the map. So with the problem of understanding some of the UI or in game objects I decided to help the player and add the goals menu.
In this menu I provided the stormlight meter at the top left. This was something where players were confused so I wrote what the purpose for it was, and also to let the players know that they need to pay attention to it. It was something to consider as the first thing to explain due to feedback, but also to have the player know it's important to glance at it during gameplay. The second thing was to let the player know that the stormlight is above the platforms when you fly during the level. Playtesters were also confused on what they did when you flew through and picked them up. I put a picture of what the stormlight looks like and also what happens when pickup. We decided to add replenished stormlight when you kill enemies and tested it with playtests. On every different enemy it will give you a certain amount of stormlight, but realized that it felt like a bit too much and are going to tweak it a bit more with different values. The middle of the screen will let the player have the idea that if they touch the floor they will die and will have to start over. A problem that I ran into was when you clicked the controls menu it would bring up the goals menu then go back to normal. I replaced the controls menu and reapplied it back to the functions and it was still going to the goal menu. After 30 minutes of trying to fix this problem the solution was just to turn off the goals menu and it finally worked as normal. The next task was the winning condition because 99% of players like winning a game. The process of taking on that task was basically using the gameover script and making it into a winning scene. I created a new scene in unity and started to add a panel and buttons to make this screen.
At first I made a wall with a collider just like the ground and made it so if the player touches this wall this screen will pop up with buttons to guide the player on what they wanted to do. In order for the player to get to this screen after collision I went to the build settings and added the winning scene. I tested it out and it worked bringing me to the screen after collision, but I ran into a problem where the buttons weren’t doing anything. The problem was I enlarged the buttons on the screen, but I think it bugged and made the click for the mouse small so I couldn't click on them. The solution to my problem was deleting the buttons and re adding them and it worked, letting me be able to restart the game or go straight to the menu. Me and the lead designer decided on a better idea and that was not having a collision to get to the winning condition and rather have the player reach a certain distance to reach the screen. We playtested it before having other people playtest it and we liked how smooth it was and felt like it was something different to have in game.
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