Sprint 2 Kingdom Hearts Destiny Island
Sprint 2
Kingdom Hearts
Destiny Island
For sprint 2 I textured the assets that I created and tried my best to get the textures to look like the game itself. Another task that I completed was marking where the race starts and ends on the annotated map created, and a video of the path the player takes to complete the race. The first textured object was the bridge support for the big boardwalk.
I feel like I could’ve made it darker to match the scene, but feel like since it's covered by planks that it will shadow the texture and make it darker than it is. The next asset was the other bridge asset being across this bridge.
For this asset the texture looks lighter in the reference than my asset might look at it later to see if I can match the lightness that this object has to get a better lookalike. The next textures are the planks on top of the supports so make the assets look complete with the wood coloring looking lighter than the support.
Each plank from left to right has its own shape being named after the ALR with the far left being a ramp and the next three being the planks A, B, and C. The foliage being the next asset is the vine that can be seen around the map alongside the walls of the rocks.
The texture that I used looks a bit lighter than shown, but seeing if the object is put into the shadows will make it look darker. The sail boat was the only one that showed trouble texturing showing an outline on the sail, so I had to stretch the sail a bit more and the bake came out well.
The last object that was textured was the watch tower. Everything turned out good, but for a texture fix I'm going to add the nail stamp to the wood planks to finish off the game look.
The final task was to get reference for the race that happens on this map and we are going to implement it into the project.
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