Sprint 1 Mobile Game
Nepo Society Sprint 1 Entering Sprint 1 as the lead designer role for the first time was a bigger challenge than I thought. Having the vision of a game is a big difference then making a quick pitch for it. The game selected was an idea now needing a full breakdown of the game took lots of thinking and planning. The first sprint me and my team decided to focus on a paper prototype and planning it out helped for a basic outline for the design of the game. My job was to have a rulesheet to explain to all playtesters how the game is going to be but only on paper. I tried to make it so everyone could understand, but that made the rulesheet have lots of words for the player to read. During playtests the players would get confused on some of the gameplay mechanics due to a hefty amount of rules. The vision that I had was to bring the mobile game aspect into life, but unfortunately it wasn’t possible and led to a somewhat failure when it came to playtesting. The positive thin...