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Showing posts from February, 2026

Sprint 2

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  Nepo Society  Sprint 2 Sprint 1 to sprint 2 was a big jump from going to the basics of a paper prototype to jumping into software. I knew lots of tasks were going to be given. Wrapping up sprint 1 me and my group decided to focus on the UI for sprint 2, and I worked on models for the game to use for scenes. The reason for that is that the game is going to have scene switches, and we provided stats for the players to upgrade. When the player clicks the stats it will show them in an area where the scenery is matching where someone will go to get better at the trait they are wanting. To make sure that the programmer was making the switch scene work he wanted me to make the scenes and send them so he can test it out. The first scene I worked on was a living room scene. The living room scene I made had a clear vision on how I wanted it. I made sure that I wanted to put a window to make it seem it feel like the player is in a building when are viewing the scene. I had no problem m...

Sprint 1 Mobile Game

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  Nepo Society Sprint 1  Entering Sprint 1 as the lead designer role for the first time was a bigger challenge than I thought. Having the vision of a game is a big difference then making a quick pitch for it. The game selected was an idea now needing a full breakdown of the game took lots of thinking and planning. The first sprint me and my team decided to focus on a paper prototype and planning it out helped for a basic outline for the design of the game. My job was to have a rulesheet to explain to all playtesters how the game is going to be but only on paper.  I tried to make it so everyone could understand, but that made the rulesheet have lots of words for the player to read. During playtests the players would get confused on some of the gameplay mechanics due to a hefty amount of rules. The vision that I had was to bring the mobile game aspect into life, but unfortunately it wasn’t possible and led to a somewhat failure when it came to playtesting. The positive thin...