Posts

Showing posts from October, 2025

Soar Kickoff 1

Image
  Soar In the first kickoff of the game Soar didn't start off at the time that we wanted. We were delayed 4 days after kick off started. We created the github and unity project to have the official kickoff with all tasks assigned by me as the producer of the team. The first level that I created was without the guide of the lead designer, but he gave an idea on how he wanted it. I went into unity and tried creating the level, running into issues that the pieces were too big for the world and having the world lag due to there being too many big items, and it will bug out to the point delaying the making of the level. I showed the lead designer and he told me to switch it up due to it not being playable. The lead designer and I worked on the level but he gave me an example of building a level based on the height of a square. I made walls both being size 50 on the Y scale having it look like a massive wall but in game it looked perfect without being too tall or short.    Then...